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Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a16
Votes
3
Found in
2019.4.33f1
2020.3.24f1
2021.2.5f1
2022.1.0b1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-3774
Regression
No
[URP] "RenderTexture.Create failed" thrown with Linear Color Space, DisplayP3 Gamut, Post Processing enabled, HDR disabled
How to reproduce:
1. Open the attached project ("PP Bug Report.zip")
2. Build And Run on an iOS device
Expected result: The Scene is rendered as expected
Actual result: A gray screen is shown, "RenderTexture.Create failed: color format is set to a depth/stencil format - D24 UNorm (91)" error thrown
Reproducible with: 7.3.1, 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1), 12.1.2 (2021.2.5f1), 13.1.3 (2022.1.0b1)
Reproducible on:
iPhone 8 Plus (iOS 14.4.2)
iPhone 13 mini (iOS 15)
Not reproducible on:
Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Note:
- On macOS, only reproducible when running builds on Apple Silicon
Workarounds:
- Disabling post-processing in the camera properties
- Removing P3 from the list of color gamuts or making sRGB the highest-priority
- Changing from Linear to Gamma Color Space
- Enabling HDR in the Render Pipeline Asset Quality settings
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zauberzaubar
Jan 05, 2022 20:04
Same issue here and can confirm switching to Gamma space is a workaround.
We don't have HDR or Post-processing enabled though, so those don't seem to be workarounds.