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Won't Fix

Votes

0

Found in

2019.4

2020.3

2020.3.27f1

2021.2

2022.1

2022.2

Issue ID

1402539

Regression

No

[Android] Input.touchPressureSupported returns true when built on Android devices

Android

-

Reproduction steps:
1. Open the attached project "1402539_repro.zip"
2. Build the project on an Android device
3. Tap the screen

Expected result: Input.touchPressureSupported returns false
Actual result: Input.touchPressureSupported returns true

Reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8

Reproducible with these devices(Does not support Touch Pressure):
VLNQA00176, Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505
----------, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76

Not reproducible with these devices(Supports Touch Pressure):
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76

Reproducible iOS devices:
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Not reproducible iOS devices:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS

  1. Resolution Note (2022.2.X):

    There are too many variables for Android touch pressure to change the public API unless more people want it. A workaround to get touch pressure reliably on Android:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class NewBehaviourScript : MonoBehaviour
    {
    int m_TouchPressureSupported = -1;
    public bool touchPressureSupported
    {
    get
    {
    if (m_TouchPressureSupported == -1)
    {
    var javaClass = new AndroidJavaClass("com.unity3d.player.Utilities");
    m_TouchPressureSupported = javaClass.CallStatic<int>("isTouchPressureSupported");
    }
    if (m_TouchPressureSupported == -1)
    throw new System.Exception("Failed to query touchPressureSupported");
    return m_TouchPressureSupported == 1;
    }
    }
    private void OnGUI()
    {
    GUILayout.Space(20);
    GUILayout.Label($"TouchPressureSupported: {touchPressureSupported}");
    }
    }

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