Search Issue Tracker
[TMP][Examples & Extras] Scene 24 shaders broken
Steps to reproduce: Create a new project with the Universal 3D template. Right-click Hierarchy > UI > Text - TextMeshPro Impor... Read more
"AdaptiveProbeVolumes.BakeAsync()" does not bake the Adaptive Probe Volu...
How to reproduce:1. Download the “APVSubscenes“ project2. Run the “run_unity“ batch mode script from the Terminal/CMD3. Observe the ... Read more
[Mac] Crash on ShaderLab::ShaderState::ApplyShaderState when rendering a...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/DX11_Tessellation/DX11_Tessellation_Free/Examples/Dem... Read more
Range slider mouse dragging in the Inspector breaks when a ListView with...
Steps to reproduce:1. Open the attached “RangeSliderBug.zip” project2. Open the “SampleScene”3. In the Hierarchy window, select the ... Read more
AssetBundles unloading time is a lot longer than loading time when unloa...
Reproduction steps:1. Open the attached “BugRepro” project2. Build And Run the Player (File > Build And Run)3. In the Player, pre... Read more
Splash Screen Logos are not rendered when there is a GameObject with the...
How to reproduce:1. Open the “workbench-uitk” project2. Open the “SampleScene”3. In the Hierarchy, select “UIPanel” GameObject4. In ... Read more
Crash on D3D12GetInterface when exiting Play mode
Reproduction steps: 1. Open user attached project "TextXRUnity6Beta.zip"2. Enter and exit Play mode Expected result: Play mode exite... Read more
Tabs open with elongated width for their Label section when opening Prop...
Steps to reproduce: Open any Project In the Hierarchy select any GameObject In the Inspector, for that GameObject click the kebab me... Read more
“Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hid...
How to reproduce:1. Open the attached “BugRepro.zip” project2. Open the “TestScene“3. In the Scene view, turn around until some Game... Read more
DX12- SRP Batcher visual glitch when using shaders
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/_Project/_Scenes/TestingScenes/flicker” Scene3. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject