Search Issue Tracker
In Progress
In Progress in 6000.0.X
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83531
Regression
No
The icon-image path in a UXML file is not updated when a texture is renamed or moved after modifying and saving the UXML file in the UI Builder
How to reproduce:
1. Open the attached “IN-84942” project
2. In the Assets folder rename the “Button” texture to “Button_Renamed” or move it to the Test folder
3. Observe the Console window
4. Open the “UXMLTest” UXML file in UI Builder
5. Select Button in Hierarchy pane and change any of the fields in the inspector
6. Save the UXML file in the UI Builder
7. Observe the Console window again
Expected result: The icon-image path is updated accordingly after modifying and saving the UXML file
Actual result: A warning is thrown in the console window and icon-image path is not updated according to the change in the file name after modifying and saving the UXML file
Reproducible in: 6000.0.22f1
Could not test with: 2021.3.44f1, 2022.3.49f1 (Icon Image field does not exist in the Inspector when selecting a Button in UI Builder)
Reproducible on: Windows 11, macOS
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene/Game view visually breaks and console is spammed with errors when using DepthBlit Sample Scene
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
- Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace
Add comment