Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83528
Regression
Yes
Collision between GameObjects is not detected when using Collider.layerOverridePriority
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/CollisionTest.unity” Scene
3. Make sure that the Scene view tab is opened
4. Enter the Play Mode
5. Observe the Scene view
Expected result: The collision between CubeA and CubeB is detected and cubes repel each other
Actual result: Collision between CubeA and CubeB is not detected
Reproducible with: 2023.3.0a19, 6000.0.22f1
Not reproducible with: 2022.3.48f1, 2023.3.0a18
Couldn't test with: 2021.3.44f1 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Enabling the updateLayerOverridePriority checkbox in the Collision Test component attached to CubeB resolves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-83048