Search Issue Tracker
Fixed
Fixed in 6000.3.1f1, 6000.4.0a3
Votes
0
Found in
6000.0.23f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-83569
Regression
No
[HDRP] Recursive Rendering (rtx) is not compatible with GPU Resident drawer / Batch render group
Steps to reproduce:
1. Create a new project with High definition 3D sample
2. Select the highest quality settings (for raytracing to be enabled)
3. Add a sphere with a new material and check recursive rendering on it
4. Add a volume component "recursive rendering" and enable it.
5. Go to the current HDRP asset and select "Instanced Drawing" in the GPU Resident Drawer option in the rendering foldout
6. Since there's a warning about BatchRenderGroup Variants, go to Graphics Settings and in BatchRenderGroup Variants select keep all.
Actual results: The material / objects rendered with recursive rendering disappears
Expected results: it's most probably not supported so we shouldn't be able to do that combination in the first place.
Reproducible with versions: 6000
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment