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0
votes
Fixed

[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...

iOS

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Jan 20, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open the attached project. 2. Build and run on iOS. 3. The three asset bundles from client's server will return NUL... Read more

1
votes
Fixed

The scene view camera moves slightly while holding down right mouse button

Scene/Game View

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Jan 20, 2014

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Version/s: 4.3.3f1

1. Open the attached project. 2. Open the scene. 3. Select the two game objects called 'Select me'. 4. Focus the scene view and pres... Read more

0
votes
Fixed

[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...

--

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Jan 20, 2014

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Version/s: 4.3.2f1

Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. ... Read more

0
votes
Fixed

After deleting an EditorWindow script that had an open window, the windo...

IMGUI

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Jan 20, 2014

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Version/s: 4.3.3f1

1. Open the attached project 2. Choose any layout (the current layout needs to be changed) 3. Open the window (Window->TestWindow). ... Read more

0
votes
Fixed

RenderTexture get's skewed without camera.ResetAspect() call

Camera

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Jan 19, 2014

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Version/s: 4.5.0a5

To reproduce: 1. Open attached project 2. enter play mode 3. Change game view size Expected result: RenderedTexture also changes it'... Read more

119
votes
Fixed

"Run in Background" does not work for fullscreen

Graphics - General

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Jan 19, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project 2. Go to player settings. Make sure "Run In Background" is enabled 3. Include the test scene ... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

Editing a Polygon Collider 2d in 3d view is broken when z position is not 0

2D

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Jan 17, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open project repro 2. Open scene "repro" 3. Set the scene view to 3d 4. Select "plr". It's a sprite with a polygon ... Read more

0
votes
Fixed

Project and Hierarchy tab items are no longer "spring-loaded"

Project Browser/Hierarchy

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Jan 17, 2014

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Version/s: 4.5.0a5

To reproduce: 1. Open the scene in the attached project 2. Ensure that the parent object A has its contents hidden (disclosure trian... Read more

0
votes
Fixed

A mistake in the NavMeshPath.corners example

Docs - Scripting Reference

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Jan 17, 2014

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Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This: lengthSoFar = Vector3.Distance(previousCorner,... Read more

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