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[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...
To reproduce: 1. Open the attached project. 2. Build and run on iOS. 3. The three asset bundles from client's server will return NUL... Read more
The scene view camera moves slightly while holding down right mouse button
1. Open the attached project. 2. Open the scene. 3. Select the two game objects called 'Select me'. 4. Focus the scene view and pres... Read more
[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...
Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. ... Read more
After deleting an EditorWindow script that had an open window, the windo...
1. Open the attached project 2. Choose any layout (the current layout needs to be changed) 3. Open the window (Window->TestWindow). ... Read more
RenderTexture get's skewed without camera.ResetAspect() call
To reproduce: 1. Open attached project 2. enter play mode 3. Change game view size Expected result: RenderedTexture also changes it'... Read more
"Run in Background" does not work for fullscreen
To reproduce: 1. Open attached project 2. Go to player settings. Make sure "Run In Background" is enabled 3. Include the test scene ... Read more
Shaders should not be cached on Vivante GC1000
Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more
Editing a Polygon Collider 2d in 3d view is broken when z position is not 0
To reproduce: 1. Open project repro 2. Open scene "repro" 3. Set the scene view to 3d 4. Select "plr". It's a sprite with a polygon ... Read more
Project and Hierarchy tab items are no longer "spring-loaded"
To reproduce: 1. Open the scene in the attached project 2. Ensure that the parent object A has its contents hidden (disclosure trian... Read more
A mistake in the NavMeshPath.corners example
http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This: lengthSoFar = Vector3.Distance(previousCorner,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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