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ArticulationBody setup flies around in play mode with no forces applied ...
ArticulationBody setup flies around in play mode with no forces applied when there is a falling rigidbody To reproduce:1. Open attac... Read more
Hard crash on MemoryManager::Deallocate when calling NativeArray.Dispose()
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Enter Play Mode4. Exit Play Mode Actual result: Unity... Read more
[Project View] Context menu for Asset Store assets refers to the Asset S...
If you search the Asset Store via the Project Window and right click an asset, the context menu will say Show in Asset Store window ... Read more
[api-updater] Updates not being detected/applied when aliases to moved t...
Updates are not applied in scenarios in which the moved namespace (or types from that namespace) are referenced through aliases Read more
Crash on Preset::UpdateProperties when you update the array size in pres...
Editor crashes on changing array size of Nodes property of SerializeReference interface objects preset asset. Steps to repro:1. Open... Read more
[osx] Crash on profiling::Profiler::InitializeUserThread when failing ba...
How to reproduce:1. Download the attached project2. Change the Unity_Path variable according to your installation at Repro.sh3. Exec... Read more
[ShaderGraph] Compilation Errors on shader that uses IsFrontFacing and T...
Repro steps:1. Open attached project2. Compile "004_TextureArrayGraph"3. Observe the compilation errors Actual: Compilation errors a... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more
Unity Editor throws empty errors when PATHEXT Environment Variable is ov...
How to reproduce:1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system se... Read more
[HDRP] Decal Projector material is set to null when added to a Game Obje...
A direct consequence of this is that the Renderer is completely unable to render the game. Seems that some internal frame update is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS