Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.3.0b11
2020.3
2021.1
2021.2
Issue ID
1201705
Regression
No
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:
1. Open attached project
2. Switch build target to Android
3. Compile 004_TextureArrayGraph
4. Observe the progress bar
Actual: In the progress bar which shows the "current out of total" message eventually the current number becomes significantly larger than the total
Reproducible with: 2020.3.4f1 URP 10.4.0, 2021.1.5f1 URP 11.0.0, 2021.2.0a14 URP 12.0.0
Not reproducible with: 2019.4.24f1 URP 7.3.1
Notes:
- Doesn't reproduce on MacStandalone and iOS
- Reproduces on Android with XR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Add comment