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[IL2CPP] PreserveSig attribute is ignored when building with IL2CPP
How to reproduce:1. Open the attached project ("case_1202914-IL2CPP PreserveSig.zip")2. Make a Standalone build with IL2CPP scriptin... Read more
UI Raycast doesn't hit the object which is drawn on top
Steps to reproduce: 1. Open attached project2. Open SampleScene and enter playmode3. Click on the button and verify that it works4. ... Read more
Analytics package reports errors with absolute path
How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more
[HDRP] Crash on GfxDeviceD3D12::BuildTopLevelAccelerationStructure when ...
Steps to reproduce:1. Create a new HDRP project or open the one attached by the user2. Open the DXR + HDRP section of the HDRP Wizar... Read more
[HDRP] Moving a GameObject with a Material that has a high Smoothness se...
Steps to reproduce:1. Download and open attached "StageDemo" project2. Open "SampleScene" scene3. Press "Edit" in the toolbar, then ... Read more
Editor crashes at BufferD3D11::EndWrite and GfxDeviceD3D11Base::EndBuffe...
How to reproduce:1. Open attached project "Projected Grid.zip" and scene "SampleScene"2. In Hierarchy window, delete all children of... Read more
[UWP] .targets and .vcxitems are imported in the wrong order in the gene...
How to reproduce:1. Create a new project2. Build the project for UWP3. Navigate to the built project location4. Open the .vcxproj fi... Read more
[URP] Editor crashes in specific scene after changing RP version
Reproduction steps:1. Open "1202867" Project2. Change the Package Version of "Universal Render Pipeline" to some different version t... Read more
Object selector (binding) on a track do not show the bound object
1) Create a new gameObject2) Open the timeline window (Window->Sequencing -> timeline)3) In the timeline window, click on Crea... Read more
Default Vector1 value in blackboard can't be edited via mouse drag
To reproduce:1. Open shader graph asset2. Add a vector1 property3. Notice that you can't change the default via mouse drag Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS