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0
votes
Fixed

[iOS] Build crashes when orientation is set to Portrait Upside Down on d...

iOS

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Oct 21, 2019

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Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to repro: 1. Create a new project 2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is ... Read more

0
votes
Fixed

[Windows] Problem with importing DLLs using DllImport attribute from dif...

Windows

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Oct 21, 2019

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Version/s: 2018.2.16f1, 2019.2.9f1

Reported by customer: The function LoadPluginExecutable in Runtime/Misc/Plugins.cpp is not thread safe. This causes a problem if tw... Read more

3
votes
Postponed

Prefab Variant Overrides are reset when changing its base

Scene Management

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Oct 21, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a9

To reproduce: 1. Open attached project ("case_1192908.zip") 2. Observe the Scene view - all of the Cube Variants have different Over... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more

1
votes
Fixed

GameObject does not receive Fog when Surface Type is set to Transparent ...

Package: Scriptable Render Pipeline HD

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Oct 21, 2019

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Version/s: 7.1.6

How to reproduce: 1. Open user's attached 'Bug.zip' project 2. Open 'SampleScene' Scene 3. Zoom out the viewport to clearly see that... Read more

14
votes
Fixed

Cloth's movement simulation is incorrect when the game object is rotated...

Physics

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Oct 20, 2019

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Version/s: 2019.2.6f1, 2019.2.9f1, 2019.3.0b2, 2020.1.0a2

How to reproduce: 1. Open the attached 'project-1192837.zip' project 2. Enter Play mode 3. Move the red cloth horizontally forward a... Read more

0
votes
Fixed

TextAsset.bytes returns different bytes with different file extensions

Asset - Database

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Oct 20, 2019

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Version/s: 2019.2.0a6, 2019.2.9f1, 2019.3, 2020.1

Reproduction steps: 1. Open project in "TextTest.zip" 2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (tex... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more

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