Search Issue Tracker
[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro: 1. Create a new project 2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is ... Read more
[Windows] Problem with importing DLLs using DllImport attribute from dif...
Reported by customer: The function LoadPluginExecutable in Runtime/Misc/Plugins.cpp is not thread safe. This causes a problem if tw... Read more
Prefab Variant Overrides are reset when changing its base
To reproduce: 1. Open attached project ("case_1192908.zip") 2. Observe the Scene view - all of the Cube Variants have different Over... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
GameObject does not receive Fog when Surface Type is set to Transparent ...
How to reproduce: 1. Open user's attached 'Bug.zip' project 2. Open 'SampleScene' Scene 3. Zoom out the viewport to clearly see that... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce: 1. Open the attached 'project-1192837.zip' project 2. Enter Play mode 3. Move the red cloth horizontally forward a... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps: 1. Open project in "TextTest.zip" 2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (tex... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution