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Serializing System.String[] of only one element causes exception: Index ...
How to reproduce:1. Open the attached SerializationIssue.zip project2. Open the Sample Scene from the Project window3. Go to the Hie... Read more
[HDRP] Faded lights aren't culled to allow bright Lights to activate eve...
Reproduction steps:1. Open project in "case_1203644-FadeLightCullIssue.zip"2. Open "LightScene.unity"3. Notice that Point Lights hav... Read more
1.1KB of GC Alloc is generated every frame when Monetization.Initialize ...
How to reproduce:1. Open the attached project "1203634.zip"2. Open the Sample Scene3. Open the Profiler window (Window -> Analysi... Read more
Crash in physx::Gu::PersistentContactManifold::reduceBatchContacts when ...
How to reproduce:1. Open user-submitted project (Active Ragdoll Prototype)2. Enter Play Mode3. Move the camera around with the mouse... Read more
[XR] VFX particles not rendered with Draw Instanced Terrain in scene whe...
How to reproduce:1. Open the attached "TerrainVFX.zip" project2. Open "New Scene", create a VFX Graph and add it to the scene3. Ente... Read more
Sprite Atlases are modified after Building
Reproduction steps:1. Open "1203619" project2. Open Git Bash in the Projects directory and write "git reset --hard'3. Build Project4... Read more
Visual Effect component is not fully shown in the Inspector if VFX is lo...
How to reproduce:1. Open the attached project2. AB > Builder (You may need to change BuildAssetBundle.cs settings on Windows)3. O... Read more
2D Tilemap Flood fill tool does show any images in the Scene View with m...
To Reproduce:- Open unity with the 2D template- Open the "Tile Palette" - (window -> 2D -> TilePalette)- Create new palette (c... Read more
Collapsing and uncollapsing Shader Graph Blend node makes a value unedit...
Collapsing and uncollapsing Shader Graph Blend node creates visual artifacts To reproduce:1. Create a new project which supports Sha... Read more
[Winodws] Service window flickers on dragging horizontally
Service window flickers on dragging horizontally. Steps to repro:1. Create a new project.2. Window > General > Services.3. Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS