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Closing one of the Cluster Rendering Nodes Crashes the Cluster
Reproduction steps:1. Open the attached project named Case_11929672. Build the project3. Launch the build using the attached .bat fi... Read more
core::StringStorageDefault<char>::assign Crash and Editor unresponsivene...
Steps to reproduce:1. Open supplied project2. Go to Edit -> Project Settings -> Editor -> Asset Pipeline3. Change from V2 t... Read more
[WebGL] Using XElement.Load(string uri) causes an uncaught abort excepti...
How to reproduce:1. Extract the user's attached "WebGLBuild.zip" archive2. Open "index.html" in a browser3. Observe the error thrown... Read more
Text turns to black for UI in editor after making a build
The old-style UI Text (not TMP) will turn black after completing a build. Repro steps:- open this simple project ('Text.zip')- notic... Read more
Stereo video becomes horizontally stretched when transcoded with "Keep A...
How to reproduce:1. Open the attached "StereoVideo.zip" project2. In the Project view, select "testvideo.webm"3. In the Inspector, p... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce:1. Open the attached 0037.zip project2. Build for iOS and open the generated Xcode project3. Compare Bundle ID in t... Read more
[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro:1. Create a new project2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is se... Read more
[Windows] Problem with importing DLLs using DllImport attribute from dif...
Reported by customer: The function LoadPluginExecutable in Runtime/Misc/Plugins.cpp is not thread safe. This causes a problem if two... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size