Search Issue Tracker
Unity titlebar reports Trial license
Many users are reporting that their Unity is showing as Trial version instead of Pro/Plus. Forum threads: https://forum.unity.com/th... Read more
[Android] touch.deltaPosition is not zero when registering the first touch
Steps to reproduce: 1. Open and build QA-Supplied project 2. Press "Freeze" 3. Tap, drag and release anywhere on the screen Expect... Read more
[IL2CPP] JsonSerializationException exception is thrown in build with Ne...
How to reproduce: 1. Open attached project ("Json Cpp Test.zip") 2. Open SampleScene scene 3. Set scripting backend to IL2CPP 4. Ena... Read more
[Output] Shader errors when compiling the runtime shader of a lit output...
Repro steps: 1. Open the attached VFX 2. Enable Runtime Mode (Forced) 3. Observe that the effect doesn't render and console errors a... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "SampleScene" 3. Select the "Camera" in the Hierarchy paren... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps: 1. In a perforce-enabled project, open a locked VFX graph asset (i.e.... Read more
[HDRP] Large memory load occurs when building a Scene with many dependen...
How to reproduce: 1. Create a new Unity project 2. Create a Scene with many references to external Scriptable Objects, which have re... Read more
HDRP Raytracing flickering in Game View
There is visible flickering in the Game View holding the left click over the rendered image and moving the mouse around. It is as if... Read more
[New Input System] Tapping the Scroll Bar makes it jump to the bottom, n...
Reproduction steps: 1. Open "1193571" project 2. Enter Play mode 3. Tap in the middle of the Scroll Bar Expected Result: The Scroll... Read more
[Vulkan]Standalone Build crashes when the build is made with API Compati...
Standalone Build crashes when the build is made with API Compatibility Level with .NET 4.x and Vulkan Graphics API Steps to Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon