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0
votes
Fixed

When client connects to nonexistent server it would not be able to conne...

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Open attached project (UseWebSockets enabled there)2. Build for Win and run3. Press "LAN Client"==>No errors in the Developmen... Read more

0
votes
Fixed

"Added web socket host cannot be dynamically removed" error appears when...

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Create a project with NetworkManager and enable "UseWebSockets"2. Run the scene3. Lan Host4. Stop Host==>"Added web socket hos... Read more

0
votes
Fixed

[AW] Next frame hotkey stops at increments of 1m3sec.

Animation Window

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Nov 11, 2015

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Version/s:

use the ">" hotkey to move forward in time, frame-by-frame.Notice that the next frame hotkey stops working at frame 1m3sec and al... Read more

0
votes
Fixed

Link to the corresponding shader is not shown when "Undefined Queue" err...

Shaders

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Nov 11, 2015

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Version/s: 5.3.0b6

1. Open attached Unity project.2. Open the Console window.3. Right mouse click the "Assets" folder in the Project window and select ... Read more

0
votes
Fixed

[CacheServer] When entering a cache server's IP address, the connection ...

Version Control

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Nov 11, 2015

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Version/s: 5.3.0b6

Steps to reproduce: 1. Set up a cache server on your machine2. Open new Unity project3. Go to Edit/Preferences/Cache Server4. Enable... Read more

0
votes
Fixed

[tvOS] UnityEngine.Apple.TV is missing

iOS

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Nov 11, 2015

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Version/s: 5.4.0a2

Just open the attached project and observe this error: Assets/ControllerManager.cs(7,19): error CS0234: The type or namespace name `... Read more

0
votes
Fixed

[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...

tvOS

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Nov 11, 2015

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Version/s: 5.4.0a2

To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal).2. Observe that it crashes with:"MTLRend... Read more

0
votes
Fixed

HideFlag.DontSave on single component causes Unity to crash

Editor - Other

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Nov 11, 2015

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Version/s:

If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more

0
votes
Fixed

[Shadows] Moving pixels in shadows even though stable fit is used (no ca...

Shadows/Lights

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Nov 11, 2015

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Version/s: 5.3.0b6

To reproduce:1. Open attached project2. Open testscene3. Choose "No cascades" and switch to Hard shadows4. Rotate camara around in s... Read more

0
votes
Fixed

Terrain+SpeedTree+WindZone Spherical = Crash

Editor - Other

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Nov 11, 2015

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Version/s: 5.3.0b6

Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more

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