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When client connects to nonexistent server it would not be able to conne...
1. Open attached project (UseWebSockets enabled there)2. Build for Win and run3. Press "LAN Client"==>No errors in the Developmen... Read more
"Added web socket host cannot be dynamically removed" error appears when...
1. Create a project with NetworkManager and enable "UseWebSockets"2. Run the scene3. Lan Host4. Stop Host==>"Added web socket hos... Read more
[AW] Next frame hotkey stops at increments of 1m3sec.
use the ">" hotkey to move forward in time, frame-by-frame.Notice that the next frame hotkey stops working at frame 1m3sec and al... Read more
Link to the corresponding shader is not shown when "Undefined Queue" err...
1. Open attached Unity project.2. Open the Console window.3. Right mouse click the "Assets" folder in the Project window and select ... Read more
[CacheServer] When entering a cache server's IP address, the connection ...
Steps to reproduce: 1. Set up a cache server on your machine2. Open new Unity project3. Go to Edit/Preferences/Cache Server4. Enable... Read more
[tvOS] UnityEngine.Apple.TV is missing
Just open the attached project and observe this error: Assets/ControllerManager.cs(7,19): error CS0234: The type or namespace name `... Read more
[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...
To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal).2. Observe that it crashes with:"MTLRend... Read more
HideFlag.DontSave on single component causes Unity to crash
If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more
[Shadows] Moving pixels in shadows even though stable fit is used (no ca...
To reproduce:1. Open attached project2. Open testscene3. Choose "No cascades" and switch to Hard shadows4. Rotate camara around in s... Read more
Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation