Search Issue Tracker
Graphics.CopyTexture's overload with region parameters copies a quarter ...
How to reproduce:1. Open the attached project's Scene labeled "BugReproductionScene"2. In Quality settings, set the Texture Quality ... Read more
Canvas and Light's Render Mode's drop down values are the same when insp...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "Canvas" GameObject in the Hierarchy3. Insp... Read more
No debug information for NativeArray<T> objects available when debugging...
Steps to reproduce:1. Open the attached project (case_1215119.zip)2. Build the project as Standalone with Scripting Backend set to I... Read more
Particle System with View Render Alignment and drawn with DrawRenderer a...
How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more
Renderers drawn with DrawRenderer in a custom pass are rendring at a off...
How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more
In Animator window left mouse button is not registered when clicking out...
To reproduce:1. Open attached project ("case_1215103-Animator.zip")2. In the Animator window try to select "Unselectable" state node... Read more
[HDRP] Render pipeline assets in the project are not listed under Projec...
All render pipeline assets in project view are not listed under Project Settings > Quality > HDRP. Only the current scriptable... Read more
Setting Max-Width on left column content of UIElements VisualSplitter br...
When max-width is specified on the left column content of VisualSplitter, resizing the left column beyond the max-width will eventua... Read more
[HDRP] Spotlight's intensity unit changes when changing shape from cone ...
Spotlight's intensity unit changes when changing shape from cone to pyramid when using EV100 unit. Cone and pyramid shapes should su... Read more
[Android]Compute Shader fails to compile when using it on Android with M...
Steps to reproduce:1. Open user's attached project2. Build it to Android3. Run the app with the LogCat turned on4. Notice the Comput... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument