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[VFX] Frame Gizmos icon in Play Controls for VFX component is blurred
Image icon used for Frame Gizmos in Play Controls for VFX component is blurred. Refer the attached screenshot Steps to reproduce: 1... Read more
When a VFX Asset is dragged and dropped on a GameObject in the Scene vie...
Reproduction steps: 1. Open the user's attached project "DragDropBug.zip" 2. In the Project window open Assets/Scenes/BugTest.unity ... Read more
[Linux] OnGUIDepth Errors spam the console when docking the VFX Graph wi...
When trying to dock a VFX Graph window in the Editor, a lot of errors spam the console. To reproduce: - start a new project with th... Read more
[VFXGraph] Add Color node color preview continues showing the color sele...
How to reproduce: 1. Open the attached "VFXGraphColorPicker" project 2. Open the "new VFX" window by double-clicking on the "new VFX... Read more
Camera Command List issues leading to broken GPU sorting and mesh LODs
Repro steps: 1. Import the attached package 2. Open ReproScene 3. Observe the particles flickering Expected outcome: GPUSorting and... Read more
[HDRP][LightProbe] VFX doesn't work with Light Probe Proxy Volumes
Repro steps: 1. Import the attached package and open the ReproScene 2. Observe that the VFX is uniformly receiving the same light pr... Read more
Inserting operator changes the type
Repro steps: 1. Create a Vector3 operator and plug it into a Normalize operator 2. Right click on the edge between them and insert a... Read more
[VFX] Efficiency Graph debug data goes out of the panel layout when Targ...
On resizing the Target visual effect GameObject, the Efficiency graph Debug data goes out of the panel layout, refer to the attached... Read more
[VFX] Dropdown icon of VFX component is misaligned and not at center for...
Dropdown icon of VFX component is misaligned and not at center for sub-components. Refer the attached screenshot Steps to reproduce... Read more
[VFX] Can't edit values of Matrix4x4 Node when created as a Property
Reproduction steps: 1. Create an HDRP Project 2. Create a VFX Graph 3. Create a Matrix4x4 Property and make it a Node 4. Expand the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow