Search Issue Tracker
Fixed in 11.0.X
Votes
0
Found in [Package]
8.2.0
Issue ID
1294073
Regression
No
[Shadows] Camera Fade makes VFX shadow casting disappear at unexpected ranges
Repro steps:
1. Import the attached package and open the CameraFade scene
2. Observe the VFX is not casting any shadows
3. Open the VFX within it and lower the Faded Distance
4. Observe it now casts shadows
Expected outcome:
The VFX to still cast shadows
Notes:
- While the Alpha Threshold slider can influence this a bit, there's no setting where the particles are always casting shadows while they are visible
- There's potentially another associated issue: a setting of Faded Distance 2.1 and Visible Distance of 2 in the repro makes the particles invisible, but still casting shadows. Is this intended?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment