Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
10.2
Issue ID
1288803
Regression
No
Significant GPU Sorting flicker when VFX and Camera share the same position on any axis.
Repro steps:
1. Import the attached package and open SortingScene
2. Make sure both the game and scene view are visible
3. Pan around the effect in the scene view and observe the flickering (usually, looking at the effect straight-on in the scene view causes larger flickering)
4. Move either the effect or the camera on the Y axis.
5. Observe the large flickering stops
Expected outcome: no severe flickering
Notes:
- the scene view position is important; looks like sorting clashes between game and scene view
- looks related to https://fogbugz.unity3d.com/f/cases/1203011/, the count does matter, but this issue has the additional element of a more severe flickering and the camera position.
- feels like a regression, but would need more investigating, so not setting it as one unless we find evidence to the contrary.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
This is a duplicate of issue #1203011