Search Issue Tracker
Differences between deltaTime and unscaledDeltaTime when entering Play Mode
Reproduction steps: 1. Open attached project "DeltaTime.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console window E... Read more
All assets that are in the project are included as dependencies when exp...
Reproduction steps: 1. Open the user's attached project 2. In the project window, create a new C# script and call it "ATest" (or any... Read more
Reflection Probe is not baked after pressing "Bake" button in the per-pr...
Steps to repro: 1. Open the attached project and "SampleScene" scene; 2. In the Hierarchy select Reflection Probe gameobject; 3. In ... Read more
[Shuriken] Crash on ParticleSystem::EndUpdateAll
How to reproduce: 1. Open project from "ParticleCrash.zip" 2. Open scene SampleScene 3. Close tab Scene View if it's open 4. Enter P... Read more
The Sorting Layer property is displayed for the nested Canvas when the C...
How to reproduce: 1. Open the attached '1311169.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select Canvas > Test 4. In th... Read more
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Proces...
Reproduction steps: 1. Open project "ShaderBuildBugTest.zip" 2. Add Post-process layer to the Main Camera in SampleScene 3. Build on... Read more
Assertion failed on expression: 'request.key.guid.IsValid when selecting...
Reproduction steps: 1. Open the user's attached project 2. Open scene "HeaderScene" 3. Enter Play Mode 4. In the Hierarchy, select "... Read more
Rigidbody2D.Distance is returning incorrect results when used between a ...
How to reproduce: 1. Open the attached project (case_1311101-DistanceTest) 2. Open the DistanceTest Scene 3. Move the Collision Game... Read more
System Cursor input is inverted on vertical axis when using a Gamepad
How to reproduce: 1. Open the attached project's Scene labeled "GamepadMouseCursorSample" 2. Plug-in a Gamepad 3. Enter the Play Mod... Read more
Assembly Definition Use GUIDs value reverts to previous value when appli...
Reproduction steps: 1. Open the attached project ("MultiASMDEFBug.zip") 2. Open "AssemblyOne.asmdef" asset in Inspector window 3. Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup