Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.2.0a18
2021.1
2021.2
Issue ID
1311115
Regression
Yes
Assertion failed on expression: 'request.key.guid.IsValid when selecting a Mesh
Reproduction steps:
1. Open the user's attached project
2. Open scene "HeaderScene"
3. Enter Play Mode
4. In the Hierarchy, select "WoodTile_Large.fabrication(Clone)"
5. Select the child object "default"
6. From the Inspector window, double-click on the Mesh from the Mesh Filter component
Expected result: No errors are thrown.
Actual result: Assertion failed on expression: 'request.key.guid.IsValid' is thrown.
Reproducible with: 2020.2.0a18, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Not reproducible with: 2019.4.19f1, 2020.2.0a17
Could not test with: 2018.4.31f1 (project breaks after downgrading)
Full error:
Assertion failed on expression: 'request.key.guid.IsValid()'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a9
Resolution Note (fix version 2020.3):
Fixed in 2020.3.25f1