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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X

Votes

6

Found in

2019.4

2019.4.8f1

2020.2

2021.1

2021.2

Issue ID

1311064

Regression

No

System Cursor input is inverted on vertical axis when using a Gamepad

MacOS

-

How to reproduce:
1. Open the attached project's Scene labeled "GamepadMouseCursorSample"
2. Plug-in a Gamepad
3. Enter the Play Mode
4. Move the Cursor using Gamepad's Left Stick
5. Observe the System Cursor and Virtual Cursor positions

Expected result: System Cursor moves in the same direction on the vertical axis as the Virtual Cursor
Actual result: System Cursor is inverted on the vertical axis

Reproducible with: 1.1.0-preview.2 (2019.4.20f1 , 2020.2.3f1, 2021.1.0b4, 2021.2.0a4)
Couldn't test with 0.2.1-preview (2018.4.31f1, "Gamepad Mouse Cursor" Sample is not available)

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a12

Comments (2)

  1. C1e5e1a9fdaa450d81b3a6484c7e88a6?d=mm

    gentlymadstudios

    Apr 16, 2021 11:51

    We can also confirm, that the y-axis is inverted in the build but it also gives wrong values in the editor.

  2. 89d422c4280075ae8d09bf54aa9d6cd5?d=mm

    blurie

    Mar 16, 2021 22:12

    I have this issue, when playing from Editor the virtual mouse (controlled via gamepad joystick) works fine, but in the build the y-axis is inverted.

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