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Tile palette gizmo button only shows gizmos briefly
When enabling gizmos via the tile palette toggle, gizmos are only shown for a brief moment. Steps to reproduce- Open the attached pr... Read more
Gizmos are disabled if you minimize it's script in the inspector
If you minimize a gizmo's script in the inspector, it will also disable it in the prefab scene view. This seems strange as we have a... Read more
[VFX Graph] "Add Angle.XYZ over Life" Block Checkbox goes outside of the...
"Add Angle Random from Curve (Constant per-particle)" Checkbox goes outside of the Block area when "Sample Mode" set to "Random Cons... Read more
[Mac]Build Settings window doesn't minimize after minimizing the editor
Any undocked window doesn't minimize on minimizing the unity editor.When a window is opened and undocked, it doesn't minimize when t... Read more
[GraphView] Artifacts in the ShaderGraph and VFX Graph windows once the ...
Repro steps:1. Open the attached project, or create a new Universal RP or HD RP-enabled project.2. Create a Shader Graph or a VFX Gr... Read more
[URP] ArgumentNullException is thrown when opening a prefab in a scene w...
How to reproduce:1. Open the SampleScene in the attached "199488_minimal.zip" project2. In hierarchy, select cube3. In inspector, se... Read more
Error occurs after click on Apply on AssetImporter (EndLayoutGroup: Begi...
Error occurs when using Keep Duplicate Name on PSB (EndLayoutGroup: BeginLayoutGroup must be called first) Steps to repro:1. Install... Read more
Reference to component in prefab sometimes references component in prefa...
To reproduce:1. Open attached project ("PrefabComponentReferencing.zip")2. Open Sample Scene3. Look at ReferenceTestOK under Compone... Read more
[Mono][Android] Accessing any class/instance member with an "AggressiveI...
To reproduce:1. Open the user's attached project2. Make sure Mono is selected as scripting backend, IL2CPP does not reproduce the is... Read more
EditorApplication.isPlayingOrWillChangePlaymode method returns false whe...
How to reproduce:1. Open the attached 'project-1199408.zip' project2. Enter Play mode3. Exit Play mode4. Observe the Console window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size