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[GI] Lightmapping Artifacts
We are seeing lightmap artifacts on the scenes after baking them. The problem tends to happen in the darker meshes that are also "to... Read more
Error after changing Packing Tag and after applying it
Reproduction steps:1) Open attached project and select sprite sheet in Sprites folder.2) In the inspector change Packint Tag, error ... Read more
[SurfaceShaders] Directional lightmaps don't work with legacy shaders (P...
Repro steps:1) Open the project and test.scene2) Turn off 2D Scene view mode and focus on the Plane object3) Notice there are no Nor... Read more
Editor won't start with a path including multi-byte characters
What happens:Unity.exe won't start. You'll see nothing but black window. How to reproduce:Install Unity at the path including multi-... Read more
[Shader] Occlusion breaks if alpha is dependent to another UV/Texture set
Repro steps:1) Open the project and AmbientOcclusion.scene2) Notice four spheres in it - only one - 'DoesWork' shows Ambient Oclussi... Read more
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...
Reproduction steps:1. Open attached project2. Open and play the "test" scene3. Notice that in the console "Layer 1" message is displ... Read more
[CmdBuffers] Drawing renderers for cmdbuffer outline effect does not wor...
To reproduce:1. Open attached project2. Run testscene3. Notice that there is no circle on the ground under the character Regression ... Read more
[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps:1. Open the attached project2. Open the "OptionsMenu" scene3. Create a standalone build and run it4. Press the "R... Read more
Passing null to MaterialEditor.GetMaterialProperties crashes at PPtr<Sha...
Steps to reproduce: 1. Open attached project2. In top menu, select "BUG > Open Test Window"3. Click "Click To Crash" button4. Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present