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Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached - open the scene "Test" - select the material "New Terrain" - toggle the "Black... Read more
[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project 2. Open scene "BUG" 3. Press play 4. Press "en/disable cube" and main camera works well 5. Turn on second c... Read more
Invalid path/filename in AddFramesFromFile() causes crash
Steps to reproduce : - import the attached project - open the scene "scene.ProfileResultReader: - open the Profiler - press Play an... Read more
Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with: ... Read more
Adding a DontSave component to a normal GameObject throws errors
To reproduce: 1. Open attached project 2. Open scene test 3. It contains a gameobject with a components that is set to "DontSave" 4.... Read more
Layer-Animations cause invalid Cast exceptions
To reproduce: 1. Open 'Tutorial-done' scene. Which is in the folder 'Assets/Finished/Scenes'. (Project 'Mecanim Example Scenes' can ... Read more
Crash when trying to access Diagnostics.Process.GetCurrentProcess ().Mod...
To Reproduce: 1. Open & Run the attached project. 2. Observe that the Editor crashes when a foreach loop tries to iterate over 'Dia... Read more
Freeze after switching mac standalone settings
1. Create new project 2. Build it on mac 3. Launch it 4. Switch to "Input" tab and then back to "Graphics" tab 5. Double click "Wind... Read more
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce: 1. Import and open any sprite in Sprite Editor 2. Make some imperfect slices, press apply 3. Select the slice, p... Read more
Setting TouchScreenKeyboard.value resets caret position
If TouchScreenKeyboard.text would be set while keyboard is open, caret position would be re-set instead of being after the last symbol. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion