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Fixed in 5.4.0



Found in


Issue ID




[Deferred] ReRGrabPass will stop camera rendering while rendering option is set to deferred



1. Open attached project
2. Open scene "BUG"
3. Press play
4. Press "en/disable cube" and main camera works well
5. Turn on second camera(Don't Clear flag) with "en/disable secondCamera"
6. Press "en/disable cube" when cube is disabled main camera will stop rendering.

Comments (16)

  1. lverhoef

    Jul 30, 2016 00:49

    Just tested this in Unity 5.4.0f3, and it appears to finally be working! :)

  2. magma

    Mar 24, 2016 00:20

    Just tested in 5.4 Beta and 5.3.4, still not working.

  3. magma

    Mar 23, 2016 20:44

    I've been watching this bug for almost two years now. We're experiencing the same issue as someone else - we can not have water or heat distortion on vehicle thrusters while having deffered rendering in a multicamera set up (one for close range, one for far range). The effect we get is the main camera looks like a Don't Clear flag making our sky completely broken. It's not a matter of optimizing to one camera either. We've been making games for 15 years (AAA vets from Blizzard/Midway/Double Helix) and in order to be competitive we need features like this working flawlessly. Please Unity, address this issue. I know it will probably require some deep digging into the rendering system but our hands are tied, otherwise I would solve this myself.

  4. Robert-Acksel

    Dec 10, 2015 17:15

  5. Robert-Acksel

    Dec 09, 2015 19:08

    Unity 5.3 and it's still there!!!

  6. IronDuke

    Nov 30, 2015 19:40

    Unity 5.2.2... And it's still there!
    It's preventing me from having heat waves from thrusters in my space game, since I'm using 3 cameras to allow large viewing distances. Please Unity guys, fix this! It's a really big deal!
    (I'll buy you some very expensive coffee if you fix it... :p)


  7. philwinkel

    Nov 01, 2015 17:43

    This was originally reported back in 2013. It's stuff like this that really makes me wonder about unity sometimes.

  8. FlyingMollusk_Team

    Oct 28, 2015 19:53

    We are experiencing this issue in Unity 5.2.1p3

  9. Trex

    Oct 02, 2015 15:38

    Still have the problem in 5.2.1p1

  10. Shkarface Noori

    Sep 05, 2015 10:40

    please fix this asap...

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