Search Issue Tracker

Fixed in 5.4.0

Votes

53

Found in

4.5.0f6

Issue ID

614619

Regression

No

[Deferred] ReRGrabPass will stop camera rendering while rendering option is set to deferred

Camera

-

1. Open attached project
2. Open scene "BUG"
3. Press play
4. Press "en/disable cube" and main camera works well
5. Turn on second camera(Don't Clear flag) with "en/disable secondCamera"
6. Press "en/disable cube" when cube is disabled main camera will stop rendering.

Comments (16)

  1. lverhoef

    Jul 30, 2016 00:49

    Just tested this in Unity 5.4.0f3, and it appears to finally be working! :)

  2. magma

    Mar 24, 2016 00:20

    Just tested in 5.4 Beta and 5.3.4, still not working.

  3. magma

    Mar 23, 2016 20:44

    I've been watching this bug for almost two years now. We're experiencing the same issue as someone else - we can not have water or heat distortion on vehicle thrusters while having deffered rendering in a multicamera set up (one for close range, one for far range). The effect we get is the main camera looks like a Don't Clear flag making our sky completely broken. It's not a matter of optimizing to one camera either. We've been making games for 15 years (AAA vets from Blizzard/Midway/Double Helix) and in order to be competitive we need features like this working flawlessly. Please Unity, address this issue. I know it will probably require some deep digging into the rendering system but our hands are tied, otherwise I would solve this myself.

  4. Robert-Acksel

    Dec 10, 2015 17:15

  5. Robert-Acksel

    Dec 09, 2015 19:08

    Unity 5.3 and it's still there!!!

  6. IronDuke

    Nov 30, 2015 19:40

    Unity 5.2.2... And it's still there!
    It's preventing me from having heat waves from thrusters in my space game, since I'm using 3 cameras to allow large viewing distances. Please Unity guys, fix this! It's a really big deal!
    (I'll buy you some very expensive coffee if you fix it... :p)

    --IronDuke

  7. philwinkel

    Nov 01, 2015 17:43

    This was originally reported back in 2013. It's stuff like this that really makes me wonder about unity sometimes.

  8. FlyingMollusk_Team

    Oct 28, 2015 19:53

    We are experiencing this issue in Unity 5.2.1p3

  9. Trex

    Oct 02, 2015 15:38

    Still have the problem in 5.2.1p1

  10. Shkarface Noori

    Sep 05, 2015 10:40

    please fix this asap...

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.