Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
4.6.0b10
Issue ID
614313
Regression
Yes
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:
1. Import and open any sprite in Sprite Editor
2. Make some imperfect slices, press apply
3. Select the slice, press 'Trim'
4. Observe that 'Apply' button doesn't get enabled, thus it is not possible to save the change ('Revert' is also not enabled)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Harold_83
Feb 17, 2015 20:22
I don't know if this is close to what I am doing. I am watching the tutorial on digital tutors on UI, as following along. In multiple you select the sprites in the editor and press trim. It does not trim.