Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
4.6.0b10
Issue ID
614313
Regression
Yes
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:
1. Import and open any sprite in Sprite Editor
2. Make some imperfect slices, press apply
3. Select the slice, press 'Trim'
4. Observe that 'Apply' button doesn't get enabled, thus it is not possible to save the change ('Revert' is also not enabled)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Harold_83
Feb 17, 2015 20:22
I don't know if this is close to what I am doing. I am watching the tutorial on digital tutors on UI, as following along. In multiple you select the sprites in the editor and press trim. It does not trim.