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0
votes
Fixed

[HDRP] Offset of "Reset" button is not aligned properly in preset of "HD...

Package: Scriptable Render Pipeline HD

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Nov 22, 2019

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Version/s: 7.1.5, 7.1.1

Offset of "Reset" button is not aligned properly in preset of "HDRP Material" is created, refer attached screenshot. Steps to repro:... Read more

0
votes
Fixed

[HDRP] NullReferenceException is thrown when Loading old HDRendringPipel...

Package: Scriptable Render Pipeline HD

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Nov 22, 2019

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Version/s: 7.1.5

On loading Old HDRendringPipelineAsset from "HD Render Pipeline Wizard" throws NullReferenceException, refer the attached video Step... Read more

0
votes
Postponed

[HDRP] Unable to add "Overrides" in "Volume Profile" on deleting the exi...

Package: Scriptable Render Pipeline HD

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Nov 22, 2019

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Version/s: 7.1.5, 7.1.1

ArgumentException is thrown on selecting the "Volume Profile" asset after deleting the existing override. NullReferenceException is ... Read more

0
votes
Fixed

[HDRP] NullReferenceException is thrown continuously when "Path Tracing"...

Package: Scriptable Render Pipeline HD

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Nov 22, 2019

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Version/s: 7.1.5

On adding "Path Tracing" Override to "Volume Profile" asset throws NullReferenceException continuously when Scriptable Render Pipeli... Read more

3
votes
By Design

[Mobile] Crash on UnloadAssetBundle when calling AssetBundle.Unload()

Mobile

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Nov 22, 2019

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Version/s: 2017.4, 2018.4.12f1, 2020.1

How to reproduce:1. Open the "AssetBundleUnload.zip" project with iOS or Android platform2. Assets > Build AssetBundles3. Build &... Read more

0
votes
By Design

UI Image's Material instance doesn't update in Canvas when using Materia...

Shaders

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Nov 22, 2019

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Version/s: 2019.2, 2019.2.3f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene"2. Enter the Play Mode3. Open the UI... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

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Nov 21, 2019

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Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more

0
votes
Fixed

[ShaderGraph] Converting a node with no output edge connected to a subgr...

Package: Shader Graph

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Nov 21, 2019

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Version/s: 8.0.0

Converting a node that is not attached to anything (input and output) to a subgraph via the right click menu option "Convert to Sub ... Read more

0
votes
Fixed

[Oculus Android] glEsVersion is stripped from the AndroidManifest during...

Package: Oculus Android

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Nov 21, 2019

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Version/s: 1.38.4

Repros steps:1. Open attached project2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManif... Read more

0
votes
Fixed

Asset Bundles are binary different when building them after quitting Unity

Asset Bundles

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Nov 21, 2019

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Version/s: 2018.4, 2018.4.12f1

Reproduction steps:1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project2. Open Add... Read more

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