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[HDRP] Offset of "Reset" button is not aligned properly in preset of "HD...
Offset of "Reset" button is not aligned properly in preset of "HDRP Material" is created, refer attached screenshot. Steps to repro:... Read more
[HDRP] NullReferenceException is thrown when Loading old HDRendringPipel...
On loading Old HDRendringPipelineAsset from "HD Render Pipeline Wizard" throws NullReferenceException, refer the attached video Step... Read more
[HDRP] Unable to add "Overrides" in "Volume Profile" on deleting the exi...
ArgumentException is thrown on selecting the "Volume Profile" asset after deleting the existing override. NullReferenceException is ... Read more
[HDRP] NullReferenceException is thrown continuously when "Path Tracing"...
On adding "Path Tracing" Override to "Volume Profile" asset throws NullReferenceException continuously when Scriptable Render Pipeli... Read more
[Mobile] Crash on UnloadAssetBundle when calling AssetBundle.Unload()
How to reproduce:1. Open the "AssetBundleUnload.zip" project with iOS or Android platform2. Assets > Build AssetBundles3. Build &... Read more
UI Image's Material instance doesn't update in Canvas when using Materia...
How to reproduce:1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene"2. Enter the Play Mode3. Open the UI... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more
[ShaderGraph] Converting a node with no output edge connected to a subgr...
Converting a node that is not attached to anything (input and output) to a subgraph via the right click menu option "Convert to Sub ... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps:1. Open attached project2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManif... Read more
Asset Bundles are binary different when building them after quitting Unity
Reproduction steps:1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project2. Open Add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size