Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a3
Issue ID
1158368
Regression
Yes
[2019.3] Hierarchy window Performance Degradation when Hierarchy contains a High number of GameObjects
1. Open the attached project named Case_1158368
2. Enter Play mode
3. Expand all Scene objects in the Hierarchy
4. Observe the Editor loop in the Profiler window
Expected result: No major slowdown is experienced(Showed in Track_1158368_V5)
Actual result: While the Hierarchy window is open there is a massive Editor slowdown and EditorLoop shows spikes above 100ms(Showed in Track_1158368_V4)
Reproducible with: 2019.3.0a3, 2019.3.0a9
Not reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a2
Notes:
1. Does not reproduce on all machines
2. Hierarchy window must contain a sizeable amount of gameObjects for the issue to occur
3. Scrolling through the Hierarchy also causes performance spikes (Showed in Track_1158368_V3) - This issue is reproducible consistently on different machines
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
- Texture looks point-sampled when Mipmap Streaming is enabled
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
Peter77
Jul 11, 2019 16:25
Related forum thread:
https://forum.unity.com/threads/case-1158368-hierarchy-window-performance-degradation.684280/