Search Issue Tracker
[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps... Read more
Sprites are Rendered bigger or smaller compared to what they should be w...
Steps to reproduce: 1. Open Users attached project "InvProFromStore.zip" 2. Navigate to Assets -> Devdog -> InventoryPro -> Demos ->... Read more
RenderUpdateManager Asserts when selecting an Object with a Rect Transfo...
To reproduce: 1. Download attached “SpriteHierarch.zip" project and open in Unity 2. Open "ReproScene" scene 3. Select "SpriteWithR... Read more
[DX12] Selecting a Light Probe Group game object in DirectX12 mode crash...
Steps to reproduce: 1. Create a new project and launch in DirectX 12 mode 2. Create a Light Probe Group 3. Select create a Light Pro... Read more
"Assertion failure. Values are not equal." when adding Shared Component ...
How to reproduce: 1. Open the user's project 2. Open LineRendererSample 3. Select "Camera" in the Hierarchy Expected result: No err... Read more
[Editor] Text in the search box of Add Component is clipping from the In...
Text in the search box of Add Component is clipping from the Inspector tab. Steps to Reproduce: 1. Create a new project 2. Select a... Read more
[Editor] GameObject visibility state doesn't restore on Undo
GameObject visibility state doesn't restore on Undo after deleting Steps to Repro: 1. Create a new Project 2. Hierarchy > right-cl... Read more
System.DateTime causes ArgumentOutOfRangeException in Windows Standalone...
How to reproduce: 1. Open the attached project 2. Build the project 3. Make sure your Windows system language is set to "Thai" 4. Ru... Read more
Normal map thumbnails in project view are rendered in the wrong gamma space
Steps to reproduce : - create a new project - import the texture attached - select the texture and notice the thumbnail is lighter ... Read more
Camera jitters when blending Virtual Cameras and UpdateMethod is set to ...
How to reproduce: 1. Open the user's project 2. Open Scenes > Sample Scene 3. Press Play 4. Press "Camera 2" button Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls