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0
votes
Fixed

The “View Guide” link in Adaptive Performance Settings overflows to the ...

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Oct 13, 2025

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Version/s: 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more

0
votes
Fixed

[Android] Crash when building Project without revision 65879, using Ocul...

Content Build

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Jan 19, 2023

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Version/s: 2023.1.0a24

Reproduction steps:1. Open the attached Project “ReproProject”2. Inside the Package Manager, update the Oculus XR plugin to the late... Read more

0
votes
Fixed

Unnecessary horizontal scrollbar appears in the middle of the "Physics" ...

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Nov 11, 2025

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Version/s: 6000.5.0a1

Steps to reproduce: Create a project with 6000.5.0a1 Go "Edit" -> "Project Settings" Select "Physics" Resize a window and observe... Read more

0
votes
Duplicate

[Android] [Blocks Automation] Player stuck on splash screen when using g...

URP Features

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Aug 03, 2019

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Version/s: 2019.3.0a12

This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more

0
votes
Fixed

[Linux] SystemInfo.batteryStatus/SystemInfo.batteryLevel doesn't work on...

Linux

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Oct 04, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a13

Reproduction steps:1. Open the attached “IN-17634.zip” project2. Open the “Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Obser... Read more

0
votes
Active

Errors are spawned when unloading the scene

Lighting

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Dec 05, 2025

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Version/s: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Create a new URP project and import the attached "ffd.unity" scene2. Open any scene and drag the imported scene ... Read more

0
votes
Fixed

3D Placement Mode dropdown is not aligned and too far to the right side ...

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Oct 14, 2025

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Version/s: 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Sel... Read more

0
votes
Fixed

GetNextFrameFenceValue() always returns 1

DirectX12

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Jan 16, 2023

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Version/s: 2022.2.2f1, 2023.1.0a25, 2023.2.0a1

The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more

0
votes
Active

AssetImportWorker crash on keywords::KeywordRemap::Init when adding/remo...

Shader System

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Dec 08, 2025

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Version/s: 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Project Settings > Graphics > Shader Build ... Read more

0
votes
Fixed

[LWRP] Point lights colors are not blended when Particle System is added...

Package: Scriptable Render Pipeline Lightweight

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Dec 12, 2019

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Version/s: 6.9.0

How to reproduce:1. Open the attached '1200511-Point-light-blending-issue.zip' project2. Open 'TestScene' Scene3. Observe the Color ... Read more

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