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Bake time total is getting truncated
1. Bake any scene2. Capture the bake time total through script3. Notice that bake times are truncated to seconds and don't have mill... Read more
Raycast prints false values when hitting a GameObject located at 0 on th...
Reproduction steps:1. Open the attached “Predictkey.zip“ project2. Open “Main Scene” scene3. Enter Play mode and double-click in Gam... Read more
[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...
How to reproduce:1. Open the attached ShaderCompilationError.zip project2. Build for iOS and deploy the Xcode project to the iOS dev... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps:1. Open attached project2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -&... Read more
Joint Physics result in unexpected behaviors when used for articulated v...
Reproduction steps:1. Open the attached “IN-91978” project2. Enter the Play Mode3. Observe the “Mond08” GameObject in the Game View ... Read more
Sometimes unable to box select a sticky note after copying and pasting it
Steps to reproduce: Create a sticky note Copy and paste it Box select both sticky notes Repeat steps 2 and 3 until you encounter the... Read more
[Android][OpenGL] "glClientWaitSync: Expected application to have kicked...
Steps to reproduce:1. Open the attached “RawImageErrorBug” project2. Build And Run the project on the device3. Open Window → Analysi... Read more
An infinite amount of GameObjects is created in Prefab mode when perform...
How to reproduce:1. Open the attached project “VisualScriptingBug21283.zip“2. Open Scene “New Scene“ (Assets/repro)3. Open Prefab mo... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more
[Linux] Editor crashes at "GeometryBuffersBase::GetRuntimeMemorySize()" ...
How to reproduce:1. Open the user-attached project (BlockTuggers.zip)2. Make sure the "Initialization" scene is open3. Open the "Pro... Read more
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