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VideoPlayer.loopPointReached is invoked before the video ends when in We...
How to reproduce: 1. Open the “VideoPlayBug.zip“ project 2. Open the “SampleScene“ 3. In the Menu press File → Build And Run 4. ... Read more
[Android][iOS] Player crashes when using Tracked Image Manager
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build Settings… 3. Build and Run on a mobile device Exp... Read more
Objects are rendered in a different order when running the build in batc...
How to reproduce 1. Download the attached project from the Google Drive link 2. Create a standalone (Windows) build in a selected fo... Read more
Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce: 1. Open attached project ("repro.zip") 2. Select Gradients asset in Project window (Assets->Editor->Gradients) 3. ... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more
Cinemachine Virtual Camera's “Near Clip Plane” can’t be set to a lower v...
How to reproduce: 1. Open the user’s attached “My project (1).zip” project 2. In the Hierarchy window, select “Virtual Camera” GameO... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps: 1) Open the project and main.scene in it 2) Load RenderDoc on the Game View 3) Press play and capture the frame with Re... Read more
Rendering artifacts are produced when Physically Based option is enabled...
How to reproduce: 1. Open the attached project "Physical-DoF.zip" 2. Open the "DOFTest" Scene 3. Enter the Play mode Expected resul... Read more
AssetBundle Materials are black color in builds when AssetBundle was bui...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build the project (Edit > Build Settings > Build) 3. From the "Assets" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected