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[XR][URP] Each eye uses the _CameraOpaqueTexture of both eyes for render...
How to reproduce:1. Open the attached "BugShaderVr.zip" project2. Open scene "SampleScene"3. Inspect the distortion effect in the Ga... Read more
[IOS] GVR package causes Xcode builds to fail with missing libraries
How to reproduce:1. Open the attached project1. Add any scene to build settings and build for iOS2. Build the attached project via X... Read more
Light is not rendered if its range indicator is outside of Camera's Fiel...
Reproduction steps:1. Create a new HDRP template project2. Create a new Area Light and change its Shape to Tube/Rectangle3. Make sur... Read more
[IL2CPP] Marshal.OffsetOf returns incorrect offset for Vector3
How to reproduce:1. Open attached project "MarshallOffsetOfIssue.zip" with IL2CPP Editor2. Open Scene "SampleScene"3. Enter Play mod... Read more
[HDRP] Stack Lit Shader Graph Material Coat Smoothness value is inverted
Reproduction steps:1. Open project in "StackLitShaderBug.zip"2. Open "SampleScene" Scene3. Notice how SSR works on StackLit Material... Read more
[Improved Prefabs] Scriptable Objects lose connection to Prefab Variants...
For this particular project, the Game Designer was working on MacOS and the Developer was on Win 10.- They collaborate via Git- The ... Read more
[HDRP] Pressing "Fix All" button doesn't prompt "Load or Create HDRPAsse...
Clicking on "Fix All" button in "HD Render Pipeline Wizard" doesn't open up "Load or Create HDRenderPipelineAsset" pop up when "Scri... Read more
[Android][OpenGLES] "Failed to get timestamps for frame" errors are thro...
Repro steps:1. Open QA attached project “repro_1201150”2. Make sure "Optimized Frame Pacing" setting is used in Player Settings ->... Read more
Rotation gizmo is only selectable on one axis
The rotation handle is not able to be selected consistently per-axis, it either ignores the event completely or engages the orbit ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size