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Editor crashes on GizmoManager::BuildGizmosFromGameObjectRecursive when ...
Scenario 1: 1. Open attached project 2. Open Sample Scene 3. Save the Scene (CTRL+S) -- Editor crashes Scenario 2: 1. Drag and drop... Read more
Memory Profiler cancels Spanshot due to compilation "in progress" after ...
Reproduction steps: in an empty project: 1) Install Memory Profiler Package through package manager UI and open the memory profiler... Read more
UIElements button text is offset vertically towards the top when using t...
How to reproduce: 1. Open the attached project "UIElementsExamples-2019.1.1f1" 2. Make sure your Editor Skin is set to "Personal" un... Read more
[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Use on screen buttons to move the Prefab 4. See the flickering ... Read more
serializedProperty.objectReferenceInstanceIDValue returns 0 for missing ...
How to reproduce: 1. Open the attached 654560.zip project 2. Go to the Assets folder-> right click in the assets window-> Create-> ... Read more
Timeline Editing > TrimEnd does not update until exiting and entering Pr...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TrimEndDidntTrimLength.zip" Project 2. Click on the "Director" Ga... Read more
[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMes...
Reproduction steps: 1. Open "addressables-build-issue.zip" project 2. Build MacOS Standalone with "Development" build enabled 3. Op... Read more
Unity Hub forgets credentials and removes itself from the taskbar when u...
How to reproduce: 1. Open Unity Hub when there is an update 2. Press the button to restart the Unity Hub for the update to apply Re... Read more
On Standalone builds Player log is created when "Use Player Log" option ...
How to reproduce: 1. Create a new project on the Standalone platform 2. In Player Settings, uncheck the "Use Player Log" checkbox in... Read more
Multiple Assets with the same Name but different Types cannot be individ...
The first Asset of that name in the Manifest can be loaded, but any additional Assets sharing the name (but not type) are not return... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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