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DisplayInfo.WorkArea x and y values are not set when using 'Screen.GetDi...
How to reproduce:1. Ensure there are at least 2 monitors connected2. Open the attached “IN-82146“ project3. Open the "SampleScene" s... Read more
There's a gap between the last cascade and the baked Shadow map when dis...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Zoom in and out in the Scene View4. ... Read more
The "GraphicsBuffer.SetCounterValue" method does not set the counter val...
How to reproduce:1. Open the “CounterTest“ project2. Open the “Test“ scene3. Navigate to “File > Build Profiles“4. Build and Run ... Read more
"TextMesh Pro Essential Resources are missing" error after successful im...
Steps to reproduce: Create a new HDRP project. Window > Package Manager > High Definition RP > Samples and import HDRP Mate... Read more
Shader graph preferences have no padding
Steps to reproduce: Open a new URP project Edit > Preferences > Shader Graph. Actual results: Shader graph preferences setting... Read more
GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening
How to reproduce:1. Open the attached “IN-82208” project2. Open the “scene” scene3. In the Game view, zoom in on one of the metallic... Read more
VisualElement becomes stuck when using UnityEditor.Experimental.GraphVie...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene.unity” Scene3. Enter the Play Mode4. Press the "... Read more
Reflection Proxy Volume gizmo handles cannot be interacted with when res...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Reflection Proxy Volume“ GameObject from the Hierarchy window3. ... Read more
Specific materials are rendered incorrectly when using the Render Pipeli...
How to reproduce:1. Open the “IN-82335_repro“ project2. Import the “materials“ package located in the Assets folder3. Navigate to Wi... Read more
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce:1. Open the attached “IN-81883“ project2. Open the “SampleScene“3. Enter Play Mode4. Try to drag the “RedSquare” on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open