Search Issue Tracker
Fixed in 2022.3.46f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a3, future release
Votes
5
Found in
2022.3.42f1
6000.0.15f1
Issue ID
UUM-78132
Regression
Yes
Specific materials are rendered incorrectly when using the Render Pipeline Converter
How to reproduce:
1. Open the “IN-82335_repro“ project
2. Import the “materials“ package located in the Assets folder
3. Navigate to Window → Rendering → Render Pipeline Converter
4. Make sure “Built-in to URP“ is selected
5. Select “Material Upgrade“ and press “Initiate and Convert“
6. Open the “New Scene“ and observe the “Cube“ GameObject
Expected result: The GameObject is opaque
Actual result: The GameObject is transparent or seems to consist of particles
Reproducible with: 2022.2.0a11, 2022.3.42f1, 6000.015f1
Not reproducible with: 2021.3.42f1, 2022.2.0a10
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Could not reproduce in HDRP
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
AetherCLion
Aug 13, 2024 12:41
I have updated this ticket with a video showcasing that this does still occur in HDRP