Search Issue Tracker
Fixed
Fixed in 2022.3.46f1, 6000.0.18f1, 7000.0.0a3
Votes
5
Found in
2022.3.42f1
6000.0.15f1
7000.0.0a1
Issue ID
UUM-78132
Regression
Yes
Specific materials are rendered incorrectly when using the Render Pipeline Converter
How to reproduce:
1. Open the “IN-82335_repro“ project
2. Import the “materials“ package located in the Assets folder
3. Navigate to Window → Rendering → Render Pipeline Converter
4. Make sure “Built-in to URP“ is selected
5. Select “Material Upgrade“ and press “Initiate and Convert“
6. Open the “New Scene“ and observe the “Cube“ GameObject
Expected result: The GameObject is opaque
Actual result: The GameObject is transparent or seems to consist of particles
Reproducible with: 2022.2.0a11, 2022.3.42f1, 6000.015f1
Not reproducible with: 2021.3.42f1, 2022.2.0a10
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Could not reproduce in HDRP
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
AetherCLion
Aug 13, 2024 12:41
I have updated this ticket with a video showcasing that this does still occur in HDRP