Search Issue Tracker

7
votes
Fixed

[Android] Resources.UnloadUnusedAssets causes audio glitches when combin...

Android

-

Jan 22, 2016

-

Version/s: 5.3.1p2

Resources.UnloadUnusedAssets causes audio glitches when combined with OnAudioFilterRead Read more

0
votes
Fixed

gl_PointSize not working on newer openGL

OpenGL

-

Jan 22, 2016

-

Version/s: 5.3.0f4

Read more

0
votes
Fixed

Changing Graphical API in player settings crashes editor

Themes

-

Jan 22, 2016

-

Version/s: 5.3.1p3

Reproduction steps:1) Open attached "repro" project.2) Go into Player Settings >> Other Setting and un-check "Auto Graphics AP... Read more

0
votes
Fixed

[Rotation][Center] game object position and rotation values of other axe...

Editor - Other

-

Jan 22, 2016

-

Version/s: 5.4.0b2

Reproduction steps:1. Open attached unity project.2. Select rotation editor manipulation mode and center pivot mode(Picture attached... Read more

0
votes
Fixed

Custom center of mass and inertia tensor values cannot be set on a rigid...

Physics

-

Jan 22, 2016

-

Version/s: 5.3.1p3

Steps to reproduce:1) open users attached project2) play scene 'RigidbodyTestScene'3) select object named 'RigidbodyWIthTrigger' fro... Read more

0
votes
Fixed

[Android][Adreno][OpenGLES3] Some skinned meshes aren't rendered when GP...

Android

-

Jan 21, 2016

-

Version/s: 5.3.1f1

To reproduce:1) Open attached project and scene in it2) Make sure GPU Skinning is enabled3) Build and run on device (make sure it ha... Read more

0
votes
Fixed

[GearVR] RenderTextures are not rendering correctly. Android +VR

VR

-

Jan 21, 2016

-

Version/s: 5.3.1p4

Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project.2) Ensure VR mode is enabled and that you have the proper OSIG fi... Read more

0
votes
Fixed

[MixedMode?] Multiple light sources work incorrectly in forward renderin...

Shadows/Lights

-

Jan 21, 2016

-

Version/s: 5.3.1p1

To reproduce:1. Open scene "BakedLightBug"2. Switch to 3D view.3. In inspector, switch the camera from deferred to forward lighting ... Read more

0
votes
Fixed

iOS: "Shader compilation failed" error in the log

iOS

-

Jan 21, 2016

-

Version/s: 5.4.0b3

Steps to reproduce:- Set Graphics API to OpenGLES2 under Player Settings > Other Settings- Build a project for iOS (with any back... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.