Search Issue Tracker
Fixed in 4.5.4
Votes
6
Found in
4.5.2f1
Issue ID
623140
Regression
Yes
OnGUI Events generated twice after a single click on OSX Standalone, when using OnGUI events
To Reproduce:
1. Open attached 'reproProj.zip' run in editor, notice that clicking once increments the 'up' & 'down' counter only once.
2. Build & Run OSX Standalone, observe that the counters are incremented twice on each mouse click.
3. This doesn't seem to happen when using 'OnMouse*', only with onGUI Events.
Also happens when using KeyDown/KeyUP
Not reproducible on Win or Webplayer
Regression from 4.3.4f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
joelbowers
Mar 24, 2015 21:17
I am still having this issue when in Windowed mode, with the build setting for Mac Fullscreen mode set to Capture Display.
It registers one click when in full screen, two when windowed. Everything works as expected in Windows.
Tested by incrementing a click counter when Event.current.type == EventType.MouseDown
I am using 4.6.3f1
jdesantos
Aug 04, 2014 12:15
This is also happening with KeyDown with CMD + key as reported here:
http://fogbugz.unity3d.com/default.asp?623765_92l9ogcuh8gcfl1r