Search Issue Tracker
Fixed in 4.5.4
Votes
0
Found in
4.5.2f1
Issue ID
623154
Regression
Yes
wrong output for '@' ascii-hex representation after pressing enter
-e: the @ should be 40 which it is on all platforms but Linux after pressing Enter/Return
-work in 4.3.4, starts in 4.5.0
-also works in a development build
-repro:
--attach provided script to scene and build for linux
--run build
--type an @ symbol in input field
--press Enter/Return
--stop build
--check logfile
--NOTICE the @ logs the wanted 40 but it says '40 3f' after pressing Enter but there is no extra sign to be seen in the input field
--http://www.asciitable.com/ says 3F hex is '?'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment