Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a18
Issue ID
623352
Regression
No
Error message when loading 32 bit dll in 64 bit Unity build needs to be improved
Right now, an error of that kind looks like this:
"DllNotFoundException: Assets/Plugins/XInputInterface.dll
XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex, GamePadDeadZone deadZone)
XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex)
InputHandler.UpdateRumble (Single deltaTime) (at Assets/Scripts/Core/InputHandler.cs:812)
InputHandler.Update () (at Assets/Scripts/Core/InputHandler.cs:869)
"
This is misleading, since the dll file exists in the project. We should detect that this is a 32 bit dll and inform the user that they need to either use a 32 bit Editor or switch the dll with a 64 bit one.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment