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2D ShadowCaster lets through some light after some distance when a Freef...
How to reproduce:1. Open the “ShadowCasterBug.zip“ project2. Open the “SampleScene“3. Observe the Scene view Expected results: The s... Read more
Win modules: UWP, PlayStation 4 and PlayStation 5 are displayed in "Plat...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Observe the Platforms list. UWP, PlayStation 4, and Play... Read more
“LockBufferForWrite: Multiple uploads in flight for buffer” message is s...
How to reproduce:1. Open the attached “MillionCubes-main.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Conso... Read more
Unity Hub doesn't load project on version 2021.3.0f1 when the license is...
How to reproduce:1. Open Unity Hub 3.8.02. Create a new project with the version 2021.3.0f13. Make sure your license is expired4. Tr... Read more
"Auto Refresh" setting is grayed out and uneditable
How to reproduce:1. Open the “3d_simpleCode.zip“ project2. Observe the “Auto Refresh“ field in “Edit > Preferences… > Asset Pi... Read more
"NullReferenceException" error is thrown when "Domain Reload" is disable...
How to reproduce:1. Open the “bug-netvis.zip“ project2. Open the “SampleScene“3. Disable “Domain Reload” in “Project Settings > E... Read more
[Android][Vulkan] The Player starts to stutter before crashing when Vide...
Steps to reproduce:1. Open the “VideoPlayerTest” project2. Build And Run the project on the device3. Observe the Player Expected res... Read more
The color in the Inspector is different than the GameObject in the Scene...
How to reproduce:1. Open the attached project "My project (8).zip"2. Open Assets/Scenes/SampleScene.unity3. Select Canvas>Text (T... Read more
Terrain is culled even when the Occludee Static flag is disabled
Reproduction steps:1. Open the attached “bug-occludee-static-flag” project2. Open the “Assets/Scenes/SampleScene_TerrainLit” scene3.... Read more
Massive memory spike when generating Prefab thumbnail. Can cause compute...
How to reproduce:1. Open the “IN-81932_memory“ project2. Open the “prefab1“ asset3. Select AutoSave in the top right corner of the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject