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Under Consideration for 2022.3.X, 6000.0.X
Votes
1
Found in
2022.3.40f1
6000.0.13f1
7000.0.0a1
Issue ID
UUM-77650
Regression
No
[Android][Vulkan] The Player starts to stutter before crashing when VideoPlayer is looping and the scene is heavily loaded with GameObjects
Steps to reproduce:
1. Open the “VideoPlayerTest” project
2. Build And Run the project on the device
3. Observe the Player
Expected result: The video loops indefinitely
Actual result: The Player starts to stutter and finally crashes
Reproducible with: 2022.1.21f1, 2022.2.0a5, 2022.3.40f1, 6000.0.13f1
Not reproducible with: 2021.3.41f1, 2022.1.20f1, 2022.2.0a4
Testing environment: macOS Sonoma 14.5 (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
VLNQA00594 - Google Pixel 7 Pro (Pixel 7 Pro), CPU: Google Tensor G2 (GS201), GPU: Mali-G710, OS: 13
Google Pixel 6 Pro, OS: 14 (by user)
Google Pixel 7a, OS: 14 (by user)
Not reproducible with these devices:
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00344 - Note20 Ultra 5G USA (SM-N986W), CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 11
iPhone 6s, OS: 15.8.3 (by user)
Workarounds: Disable Multithread Rendering (works only with a smaller project)
Notes:
- The Player crashes without a stacktrace
- Isn’t reproducible with OpenGLES3, but reproducible with Vulkan
- Isn’t reproducible with iOS (by user)
- Isn’t reproducible in Windows Standalone Platform (by user)
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