Search Issue Tracker
[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights cra...
How to reproduce:1. Open the attached project form the link provided in the Edit section2. Build for iOS and deploy the Xcode projec... Read more
[Android] Audio becomes out of sync with Video after playing it at 5x speed
To reproduce:1. Open the User's attached project2. Build and Run on Android device3. Set the speed to 5 for a few seconds4. Set the ... Read more
Folder name not rendered fully if there is a dot/period (.) character in...
Folder name not rendered fully if there is a dot/period (.) character in the name Steps to reproduce:1. Open new project2. Create ne... Read more
Delayed Fields will not be updated if a Button is pressed
Reproduction steps:1. Open user's attached project "BugReport"2. Go to Window > BUG TEST3. Enter a new value into "Int Field"4. P... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps:1. Open "Test.zip" project2. "Tools" -> "SwitchMe"3. Notice the Console Output4. "Tools" -> "SwitchMe"5. No... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more
Particle System Burst Emission timing is not consistent
Reproduction steps:1. Open Project in "case_1203219-ParticleTest.zip"2. Notice Particle System's settings3. Enter Play Mode Expected... Read more
[ECS] Physics joint constrains are ignored when entities are instantiate...
How to reproduce:1. Open the attached project ("case_1203208-ECS_Asteroids.zip")2. Open the repro scene ("Scenes/Main")3. Enter Play... Read more
Default Quality Level is changed after building and reopening the Editor...
How to reproduce:1. Open the attached project2. Inspect the default Quality level (top toolbar's Edit->Project Settings->Quali... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size