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[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps: 1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene 2. Select “Cube” and try to move it i... Read more
[NavMesh Components] NavMeshSurface includes non-Navigation Static setti...
How to reproduce: 1. Open the attached project "case_1394134.zip" 2. Open the "SampleScene" Scene 3. Open the Navigation window (Win... Read more
[Inspector] Reorderable list element is not deselected after clicking th...
Reproduction steps: 1. Open the attached project in "My project.zip" 2. Open SampleScene 3. Select Directional Light in hierarchy 4.... Read more
[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce: 1. Download the attached project 'AndroidBeeTest.zip' 2. Make sure ARM64 target architecture is selected in Androi... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce: 1. Open the attached project "DecalResolutionScale.zip" 2. Open "SampleScene" Scene 3. Open the Game view 4. Selec... Read more
Unity Window not launching from specified hardware display when using co...
How to reproduce: 1. Open the attached project "ReproProject.zip" 2. Open "SampleScene" Scene 3. Build the Project (File > Build Set... Read more
[UI Toolkit] Special characters \n, \t and \r are encoded in the UI
Reproduction steps: 1. Create a new Unity project 2. Create a new UI Document (Right-click Assets > Create > UI Toolkit > UI Documen... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce: 1. Open the attached project ("FontTest.zip") 2. Go to Window -> General -> Test Runner 3. In Test Runner, make su... Read more
A jspre syntax error is thrown when running build on WebGL
Reproduction steps: 1. Open the user's attached project 2. Build the WebGL player 3. Configure the Apache server and update httpd.co... Read more
Full floating precision register is used when compiling Shader to GLES3
How to reproduce: 1. Open the user's attached project 2. In the Project window, under Assets, select the Shader "Modx-CharacterDisso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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