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Constructor IPEndpoint(IPAdress, int) throws an exception when using IPV...
Reproduction steps: 1. Open Project from "FTP Test Project.zip" 2. Build and Run the Project using IL2CPP and Development Build enab... Read more
[Android][Timeline] Animated UI Object gets wrong values in Animation wh...
Reproduction steps: 1. Open "WrongAnimationTargetTimeline.zip" project 2. Open "ASDF" scene and Enter Play mode 3. Press the button ... Read more
Crash on Object_CUSTOM_GetName when trying to get Transform.name when pa...
How to reproduce: 1. Open the "name_repro.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity cra... Read more
Closing Unity after building NavMesh surface results in the Editor freezing
How to reproduce: 1. Open attached project "Island_Defenders_stripped.zip" and scene "Game" 2. In Hierarchy window, select "Terrain... Read more
UIElements - Slider SetValueWithoutNotify doesn't update the slider's vi...
BaseSlider ovverrides the value property but not SetValueWithoutNotify, so calling it doesn't clamp the value and doesn't update the... Read more
Rect Transform Anchors arrow icon doesn't collapse section in Inspector ...
How to reproduce: 1. Create a new project 2. Create Image Game Object (GameObject -> UI -> Image) 3. Click on the arrow icon next to... Read more
[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas ...
How to reproduce: 1. Open the attached project("Normal_Stretch") 2. Go to Scenes > SampleScene 3. Enter Play Mode Expected result: ... Read more
Editor can be undersized below limit when in Play mode
How to reproduce: 1. Create a new project or open an existing one 2. Open the Game window 3. Resize the Editor to the smallest possi... Read more
Cannot remove missing Script Component from Prefab
Steps to reproduce: 1. Open user provided project 2. Select Assets > Prefabs > Prop_FloorLamp 3. Click "Open Prefab" in Inspector 4... Read more
[Win7] Unity crashes when opening any project
How to reproduce: 1. Launch Unity 2019.3.0a8 or 2019.3.0a9 on a device that runs Windows 7 2. Open or create a new project 3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited