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[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...
How to reproduce: 1. Open attached project ("1211332-R.zip") 2. Open Repro scene 3. Set XR Render Mode to Single Pass Instanced 4. E... Read more
ArgumentOutOfRangeException is thrown when Right-Clicking ScriptableObje...
How to reproduce: 1. Open the attached project 2. Go to the Project Window 3. Select "Meta Holder" in the Assets folder 4. In the In... Read more
Crash in RtlUserThreadStart when baking Global Illumination using Progre...
Steps to reproduce: 1. Open the attached project ("1211300.zip") 2. Open "CrashScene" Scene (Might crash after this step as it auto-... Read more
Texture2dArrays Blit(source, destination) is not copying the entire Text...
Steps to reproduce: 1. Open project ("case_1211291_original_updated.zip") 2. Run Scene "Scene" 3. Inspect the bottom row of squares ... Read more
[Oculus XR SDK] Built-in renderer camera target eyes are misaligned
Version: 2020.1.0a20.2457 Revision: trunk 7c658cb8fb1c Built: Sat, 11 Jan 2020 02:49:48 GMT I have a test project set up to use two... Read more
Crash on __pthread_kill when trying to open SteamVR Input window
Steps to reproduce: 1. Open the project provided by the user ("New Unity Project.zip") 2. Attempt to open SteamVR Input window (Wind... Read more
[XR][XR SDK][HDRP] Semaphore.WaitForSignal usage spikes when using XR
How to reproduce: 1. Create a new project using HDRP template 2. Install XR Management Plugin in Project Settings or enable XR in Pl... Read more
[URP] Shader quality tiers are compiled and included in the build and th...
Steps to reproduce: 1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip") 2. Open Project Settings -> Graphics Expected:... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled