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10
votes
Fixed

[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...

Package: Scriptable Render Pipeline HD

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Jan 14, 2020

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Version/s: 2019.3.0f5, 2019.3.2f1, 2020.1.0a23

How to reproduce: 1. Open attached project ("1211332-R.zip") 2. Open Repro scene 3. Set XR Render Mode to Single Pass Instanced 4. E... Read more

0
votes
Fixed

ArgumentOutOfRangeException is thrown when Right-Clicking ScriptableObje...

IMGUI

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Jan 13, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project 2. Go to the Project Window 3. Select "Meta Holder" in the Assets folder 4. In the In... Read more

0
votes
Duplicate

Crash in RtlUserThreadStart when baking Global Illumination using Progre...

Progressive Lightmapper

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Jan 13, 2020

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Version/s: 2020.1.0a12, 2020.1.0a18

Steps to reproduce: 1. Open the attached project ("1211300.zip") 2. Open "CrashScene" Scene (Might crash after this step as it auto-... Read more

0
votes
Fixed

Texture2dArrays Blit(source, destination) is not copying the entire Text...

Texture

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open project ("case_1211291_original_updated.zip") 2. Run Scene "Scene" 3. Inspect the bottom row of squares ... Read more

0
votes
Not Reproducible

[Oculus XR SDK] Built-in renderer camera target eyes are misaligned

Package: Oculus XR Plugin

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Jan 13, 2020

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Version/s: 1.1.5

Version: 2020.1.0a20.2457 Revision: trunk 7c658cb8fb1c Built: Sat, 11 Jan 2020 02:49:48 GMT I have a test project set up to use two... Read more

0
votes
Fixed

Crash on __pthread_kill when trying to open SteamVR Input window

IMGUI

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Jan 13, 2020

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Version/s: 2017.4, 2019.2.17f1, 2020.1

Steps to reproduce: 1. Open the project provided by the user ("New Unity Project.zip") 2. Attempt to open SteamVR Input window (Wind... Read more

0
votes
By Design

[XR][XR SDK][HDRP] Semaphore.WaitForSignal usage spikes when using XR

Package: Scriptable Render Pipeline HD

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Jan 13, 2020

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Version/s: 7.3.1

How to reproduce: 1. Create a new project using HDRP template 2. Install XR Management Plugin in Project Settings or enable XR in Pl... Read more

0
votes
Fixed

[URP] Shader quality tiers are compiled and included in the build and th...

Package: Scriptable Render Pipeline Universal

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Jan 13, 2020

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Version/s: 6.9.0

Steps to reproduce: 1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip") 2. Open Project Settings -> Graphics Expected:... Read more

0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more

12
votes
Fixed

"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...

Progressive Lightmapper

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Jan 13, 2020

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Version/s: 2019.3.0f3, 2020.1.0a1

Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more

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