Search Issue Tracker
Not Reproducible
Votes
2
Found in
2019.1.0a12
2019.2.0a1
2019.3.0a1
2019.3.0a7
Issue ID
1167903
Regression
Yes
Closing Unity after building NavMesh surface results in the Editor freezing
How to reproduce:
1. Open attached project "Island_Defenders_stripped.zip" and scene "Game"
2. In Hierarchy window, select "Terrain" object
3. In Inspector window, "Nav Mesh Surface" -> press "Bake" multiple(5) times (or modify the surface settings so it takes longer to bake, need time for the following step)
4. While "Nav Mesh Surface" is baking, constantly resize any window (a lot of warnings should appear in the Console window)
5. After the baking process is complete, continue to resize the window for a few seconds
6. Try baking the nav mesh surface (optional step, the Bake process is stuck at 0%)
7. Close Unity (if unable to reproduce this bug, repeat from step 1 to step 5)
Expected result: Unity closes
Actual result: Unity freezes, Task Manager is needed to close the Editor
Reproducible with: 2019.1.0a12, 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Not reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.0a11
Additional notes:
* When the Library folder is corrupted a lot more warnings are thrown on the 2018.4.4f1 Unity versions (compared to when the Library folder on launch is deleted)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment