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Fixed in 2020.2

Votes

1

Found in

2019.2.0a11

2019.2.0b7

2019.3.0a1

Issue ID

1167829

Regression

No

[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas Texture size is larger than Normal Map texture size

LW RP

-

How to reproduce:
1. Open the attached project("Normal_Stretch")
2. Go to Scenes > SampleScene
3. Enter Play Mode

Expected result: The sprite's Normal Map is sized according to Sprite's size
Actual result: The sprite's Normal Map is larger than Sprite

Reproducible with: 2019.2.0b9(LWRP 6.7.1), 2019.3.0a9(LWRP 6.9.0)

Notes:
- Required 2D Renderer feature was introduced in 6.6.0 LWRP version, however, the publicly available version with this feature is 6.7.1.
- Couldn't test on 2019.2.0a1 - 2019.2.0a10 as while using 6.7.1 LWRP version "The type or namespace name 'TypeCache' does not exist in the namespace 'UnityEditor'" error was thrown
- 6.7.1 version became supported in 2019.2 versions

  1. Response avatar

    Resolution Note (fix version 2020.2):

    A fix for this issue will be available on Unity 2020.2.0a5 and above

Comments (1)

  1. A2970480fb85c8f5bd79bf916246291c?d=mm

    cmihran

    Nov 30, 2019 02:10

    I am experiencing this issue as well.

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