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Fixed in 2020.2.X
Votes
1
Found in
2019.2.0a11
2019.2.0b7
2019.3.0a1
Issue ID
1167829
Regression
No
[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas Texture size is larger than Normal Map texture size
How to reproduce:
1. Open the attached project("Normal_Stretch")
2. Go to Scenes > SampleScene
3. Enter Play Mode
Expected result: The sprite's Normal Map is sized according to Sprite's size
Actual result: The sprite's Normal Map is larger than Sprite
Reproducible with: 2019.2.0b9(LWRP 6.7.1), 2019.3.0a9(LWRP 6.9.0)
Notes:
- Required 2D Renderer feature was introduced in 6.6.0 LWRP version, however, the publicly available version with this feature is 6.7.1.
- Couldn't test on 2019.2.0a1 - 2019.2.0a10 as while using 6.7.1 LWRP version "The type or namespace name 'TypeCache' does not exist in the namespace 'UnityEditor'" error was thrown
- 6.7.1 version became supported in 2019.2 versions
Comments (1)
-
cmihran
Nov 30, 2019 02:10
I am experiencing this issue as well.
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Resolution Note (fix version 2020.2):
A fix for this issue will be available on Unity 2020.2.0a5 and above