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Warning says instancing will be disabled when used with static batching ...
To reproduce Just open the attached project and scene inside Expected: The cube is green Actual: The cube is red Reproduced in 20... Read more
VisualElement is not drawn in Playables' Inspector when CreateInspectorG...
How to reproduce: 1. Open attached 'project-1171296.zip' project 2. In Timeline window select 'CustomTimelineClip' 3. Observe the In... Read more
Canvas is overlaid by Video Clip when Canvas Render Mode is set to Scree...
How to reproduce: 1. Open attached '1171286-Canvas-overlay-issue.zip' project 2. Open SampleScene 3. Enter Game Mode 4. Observe Canv... Read more
'Serialization depth limit 7 exceeded...' warning is thrown when declari...
How to reproduce: 1. Open user's attached project and 'SampleScene' scene 2. In Console window inspect thrown warning Expected resu... Read more
Sorting Layer is changed only for the last TextMeshPro GameObject when m...
How to reproduce: 1. Open attached "1171272-TextMeshPro-issue.zip" project 2. Open "SampleScene" 3. Select all TextMeshPro GameObjec... Read more
Game View - The Scale value string is truncated
The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more
UI Elements - List entries are not highlighted when selected
When viewing a list, selecting an entry in the list won't highlight it. This makes it really hard to see which entry you have select... Read more
[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...
How to reproduce: 1. Create a new Unity project 2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro) 3. Hover '... Read more
[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...
Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more
[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light
How to reproduce: 1. Open attached project "20192BetaExperiments.zip" and scene "Init" 2. Resize Game window (resizing vertically s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled