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URP Global Settings is generated in the root "Assets" folder when creati...
Reproduction steps:1. Create a new 3D (URP) project2. Open the “Scenes” folder in the Project window3. Open the Project Setting wind... Read more
The grid is not present in Universal 2D Template project
How to reproduce:1. Create a new Universal 2D Template Project2. Observe the Scene view in the Editor Expected result: The grid shou... Read more
VisualElements that use TrackPropertyValue keep tracking properties when...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/BugDemonstrator.asset” asset3. Click the "Add Tracki... Read more
Shader warnings in 'ProbeVolumeData' are thrown after building a High De...
How to reproduce:1. Create a new High Definition 3D Sample Template Project2. Build the project (File -> Build Profiles -> Bui... Read more
Crash on SerializedObject::DidTypeTreeChange when editing a text field t...
Steps to reproduce:1. Open the “user’s attached project”2. Navigate to the “Assets/Features/ModularWeapons” folder3. Press the arrow... Read more
Non-bold Japanese characters become bolder when the first button has tho...
Reproduction steps:1. Open the “FontBug.zip” project2. Open a new custom “Test Window” (Window > Custom > Test Window)3. Obser... Read more
Memory usage is growing in IL2CPP Build when gRPC server is running
How to reproduce:1. Install ASP.NET Core Runtime and .NET Desktop Runtime from https://dotnet.microsoft.com/en-us/download/dotnet/8.... Read more
The window divider between the Project and Animator windows does not mov...
Reproduction steps:1. Open any project2. Dock the Animator window to the right of the Project window3. Using the mouse, try dragging... Read more
Rigidbody2D with interpolation position breaks when rotation is set and ...
Reproduction steps:1. Open the attached “InterpolationRepro.zip” project2. Open the “Crime” scene (Assets > Scenes)3. Enter the P... Read more
[VFXG] Setting an exposed texture to none assigns a random texture
Steps to reproduce: 1. Import the attached package 2. Open Test-Mesh Instancing Scene 3. In the Hierarchy, select any Mesh Count 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field