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Asset thumbnails are pink (not updated) after using SRP
Asset previews are not updated according to the change of RenderPipeline. Steps: 1. Use the attached project 2. In Graphics Settin... Read more
Exceptions raised and Inspector is broken after user removes a component...
Steps: 1. Create two GameObjects 2. Add Audio Listener on one of them 3. MultiSelect those two GameObjects 4. Add AudioSource to th... Read more
Slider in Shortcuts Window slides under arrow button when scrolling down...
How to reproduce: 1. Open attached project "Case_1126932.zip" 2. Open Shortcuts Window (Edit > Shortcuts) 3. Scroll down with mouse ... Read more
[Android] Duplicate plugins with the same names prevent from exporting a...
Errors related to duplicate plugins with same names thrown in the console which prevents from exporting a project to Android. Steps... Read more
[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more
[iOS] The whole project recursively copies itself into the Build folder ...
To reproduce: 1. Download attached project “case_1124821-iosPluginTest 2.zip" and open in Unity 2. Open "EmptyScene" scene 3. Go to... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce: 1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project 2. Enter Play Mode 3. If the Editor does n... Read more
Frame Debugger is flickering when changing Game View Scale or moving Gam...
How to reproduce: 1. Open attached project "case_1126668-LSRD2" 2. Open Frame Debugger and place it near Game View 3. Change Game Vi... Read more
[XR][Android][URP] Water System is not rendered if VR is enabled
How to reproduce: 1. Open attached project "WaterRepro" 2. Build to Android, notice that VR app opens and water is not rendered 3. D... Read more
Depending on the placement of the GCU profiler, the global GPU usage pat...
Steps to reproduce: 1. Open attached project "case_1126835" 2. In the Profiler window on the top click "Add Profiler" and press GPU ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList