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Won't Fix

Votes

0

Found in [Package]

5.3.1

Issue ID

1126850

Regression

No

[XR][Android][URP] Water System is not rendered if VR is enabled

Package: Scriptable Render Pipeline Lightweight

-

How to reproduce:
1. Open attached project "WaterRepro"
2. Build to Android, notice that VR app opens and water is not rendered
3. Disable VR support in project
4. Build again, notice that water is rendered

Reproducible with - 2019.2.0a5, 2019.1.0b3, 2019.1.0a13

Reproduced with LWRP 5.3.1, 5.2.0 package versions and LWRP Water System 1.2.0

DUT:
Reproducible with:
VLNQA00118, Google Pixel 2 XL (Pixel 2 XL), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540 (reproduced on Daydream, Cardboard)
VLNQA00219, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630 (reproduced on Daydream, Cardboard, GearVR)
VLNQA00136, Samsung Galaxy S9+ (SM-G965F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72 (GearVR only, no repro on Daydream, Cardboard)
VLNQA00134, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71 (GearVR only, no repro on Daydream, Cardboard)

  1. Resolution Note:

    Unity's support for Cardboard, Daydream, and GearVR has been deprecated in our 2019.3 release and will be removed in a future release. As such, we're deprioritizing our support for those XR platforms, and won't be actively fixing issues related to the platform.

    This issue is being marked as Won't Fix. If that resolution isn't appropriate, please reopen the issue and let us know the issue's impact for you.

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